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Screenshot Size Calculator

Reference table of exact screenshot dimensions required by Apple and Google for every device.

iPhone 6.9" (16 Pro Max, 17 Pro Max, Air)
1290 × 2796 and 1260 × 2736 also accepted. Covers 14 Pro Max and later; smaller iPhones are scaled from this set.
1320 × 2868
Required
iPhone 6.5" (XR to 14 Plus)
1242 × 2688 also accepted. Required only if you provide no 6.9" set.
1284 × 2778
iPhone 5.5" (8 Plus)
Legacy, scaled automatically if omitted
1242 × 2208
iPad Pro 13"
2048 × 2732 also accepted. Required only if your app supports iPad.
2064 × 2752
If iPad app
iPad Pro 12.9" (2nd gen)
Scaled from 13" if omitted
2048 × 2732
Apple Watch Ultra 3
Required for watchOS apps
422 × 514
If watchOS app
Apple Watch Series 10 / 11
416 × 496
Apple Watch Series 7–9
396 × 484
Mac App Store
16:10 only, up to 2880 × 1800. Required for Mac apps.
1280 × 800 minimum
If Mac app

Export as PNG or JPEG with no alpha channel. Apple rejects screenshots that contain transparency, so flatten the alpha layer before uploading.

How it works

Find the size, copy, export

A reference table, not a form. Everything runs in your browser.

  1. 01

    Pick your platform

    iOS or Android. Each store has its own device classes, required slots, and file rules.

  2. 02

    Find your device class

    Rows tagged Required block submission until you provide them. A conditional tag like "If iPad app" means the set is required only once your app targets that device. The rest are optional or scaled automatically.

  3. 03

    Copy the exact size

    One click copies the pixel dimensions, ready to paste into Figma, Sketch, or your export script.

  4. 04

    Design at 1×, export at 1×

    Design on a canvas at the exact target resolution and export without resampling. Both stores reject wrong dimensions at upload.

Screenshot best practices

Five rules that survive every redesign

The dimensions above are the table stakes. These are the choices that move the conversion needle once you have the right canvas.

PNG or JPEG, nothing else

Both stores accept PNG and JPEG. PNG keeps text crisp; JPEG saves weight on photo-heavy frames. Skip TIFF or HEIC.

Design at the exact pixel size

Apple and Google won't upscale for you. A 1080-wide export uploaded into a 1320-wide slot gets rejected at the upload step.

Front-load the first three

Slots 1 to 3 are visible without scrolling and account for most of the conversion lift. Lead with the value prop, not a generic onboarding screen.

Localize the text overlays

Localized captions lift install rates noticeably in non-English markets. A translated caption on the same UI screenshot is enough.

Stick to one typeface

Captions in three different fonts look like a deck someone hacked together at 2am. One sans-serif, two weights, done.

Why this matters

Wrong dimensions are the silent submission-killer

Wrong screenshot dimensions are one of the most common reasons first submissions stall. Both stores reject uploads at the pixel-check step, before a human reviewer ever sees the build. That can turn a one-day review window into a multi-day loop.

In 2026, Apple only requires the largest canvas per device family: the 6.9-inch iPhone set (1320 × 2868) and, for iPad apps, the 13-inch iPad Pro set. Everything smaller is scaled automatically. Google Play keeps its own rules: sides between 320px and 3840px, a maximum 2:1 side ratio, and the mandatory 1024 × 500 feature graphic with no alpha channel.

When you design at the exact target resolution and export without resampling, you also avoid the upscaling artifacts that degrade text legibility on the store listing.

  • Design at 1×, export at 1×

    Resampling between resolutions softens text and edges. Pick the largest required canvas and export native.

  • Mandatory canvases first

    iPhone 6.9" plus iPad Pro 13" cover the App Store floor. 1080 × 1920 plus the feature graphic cover Google Play.

  • One master, many exports

    Apple derives smaller iPhone and iPad sizes from your largest upload. For Google Play, one 1080 × 1920 set can be reused as-is.

FAQ

Screenshot sizes, answered

One set for the 6.9-inch iPhone (1320 × 2868, with 1290 × 2796 and 1260 × 2736 also accepted) and, if your app runs on iPad, one set for the 13-inch iPad Pro (2064 × 2752 or 2048 × 2732). Apple scales these down for every smaller display, so per-device sets are optional. Export as PNG or JPEG with no alpha channel: Apple rejects any screenshot that carries transparency.

For a phone app: between 2 and 8 phone screenshots, JPEG or 24-bit PNG, each side between 320px and 3840px, and the long side no more than twice the short side, plus the 1024 × 500 feature graphic with no alpha channel. If your app supports tablets or Chromebooks, 7-inch and 10-inch screenshots become required for those surfaces too, otherwise the listing gets flagged as not optimized for large screens.

On the App Store, yes: upload the largest canvas per device family and Apple derives the smaller ones. Google Play simply displays what you upload, so pick one canvas (1080 × 1920 works everywhere) and reuse it.

Apple accepts 1 to 10 per device class, Google Play 2 to 8 per device type. In practice the first three matter most, since they're the ones visible before scrolling.

Yes on both stores. Apple accepts the same pixel pairs rotated (2868 × 1320 for the 6.9-inch class). On Google Play, landscape must stay within the same 2:1 side-ratio rule, and 16:9 (1920 × 1080) is the safe pick.

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